• Controls
    • Keyboard: WASD and Enter
    • Gamepad: Dpad or thumbstick, and A (Xbox) or X (PS4)

After some work on figuring out how to make a "dynamic" Menu that you can keep adding to with minimal effort, I came up with this. In theory, with this example you can keep adding more menu options, and only have to define what they do when the player selects them, instead of having to code all navigation/selection for each button every time.


Menu with Gamepad and Keyboard Navigation Project.zip 13 kB

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