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Thanks for the example! I do wonder what usecase using invisible platforms would be though, it just seems more tedious that you have to use it for every single platform.
However using it during one-off scenarios when combined with Timer - for example a level with multiple gravity settings (space), that could work.

I agree. This was all designed before the advanced jump extension existed in the engine, which takes the Coyote Timer method and makes it simpler for you. I'd likely recommend using that extension in the main GDevelop extension list over this.