GDevelop Coyote Time Example
This is an example project for adding Coyote Time to games made in GDevelop 5.
Please refer to the tutorial video here for more information.
Controls:
- Move left: Left Arrow
- Move Right: Right Arrow
- Jump: Space Bar
- Show debug objects: Num Pad +
- Hide debug objects: Num Pad -
Scenes:
- Default Controls (No Coyote Time): Press the 1 key on any scene. This is the starting scene
- Coyote Platform (Hidden platforms that turn on/off to enable Coyote Time): Press the 2 key on any scene.
- Coyote Timer (Timer that allows for jumping again to enable Coyote Time: Press the 3 key on any scene
The project files can be downloaded below.
Status | Released |
Platforms | HTML5 |
Release date | Aug 30, 2020 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Silver-Streak |
Made with | GDevelop |
Tags | coyote-time, examples, gdevelop, Tutorial |
Code license | MIT License |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Links | YouTube |
Download
Download
Coyote Time Examples Project Files.zip 201 kB
Comments
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Thanks for the example! I do wonder what usecase using invisible platforms would be though, it just seems more tedious that you have to use it for every single platform.
However using it during one-off scenarios when combined with Timer - for example a level with multiple gravity settings (space), that could work.
I agree. This was all designed before the advanced jump extension existed in the engine, which takes the Coyote Timer method and makes it simpler for you. I'd likely recommend using that extension in the main GDevelop extension list over this.