This is an example project for adding Coyote Time to games made in GDevelop 5.

Please refer to the tutorial video here for more information.

Controls:

  • Move left: Left Arrow
  • Move Right: Right Arrow
  • Jump: Space Bar
  • Show debug objects: Num Pad +
  • Hide debug objects: Num Pad -

Scenes:

  • Default Controls (No Coyote Time): Press the 1 key on any scene. This is the starting scene
  • Coyote Platform (Hidden platforms that turn on/off to enable Coyote Time): Press the 2 key on any scene.
  • Coyote Timer (Timer that allows for jumping again to enable Coyote Time: Press the 3 key on any scene

The project files can be downloaded below.

StatusReleased
PlatformsHTML5
Release date Aug 30, 2020
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSilver-Streak
Made withGDevelop, PixiJS
Tagscoyote-time, examples, gdevelop, Tutorial
Code licenseMIT License
Asset licenseCreative Commons Attribution_NonCommercial v4.0 International
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard
LinksYouTube

Download

Download
Coyote Time Examples Project Files.zip 201 kB

Comments

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Thanks for the example! I do wonder what usecase using invisible platforms would be though, it just seems more tedious that you have to use it for every single platform.
However using it during one-off scenarios when combined with Timer - for example a level with multiple gravity settings (space), that could work.

I agree. This was all designed before the advanced jump extension existed in the engine, which takes the Coyote Timer method and makes it simpler for you. I'd likely recommend using that extension in the main GDevelop extension list over this.